Editor, cinematographer, and systems builder. I started cutting video out of high school, shot everything from weddings to national commercials, built a $1 million creative studio, and now I design the AI production systems that turn one editor into an entire department.
Explainers, commercials, and studio work. A new cut — performance ads for DTC health brands, UGC, talking heads, and motion graphics — is rendering now.
Fortune 500 explainers, education publishers, SaaS platforms, and a long run of direct-response health brands.









Direct response is a numbers game. These are concepts that survived iteration — some went 18 or 21 versions deep before they earned their spend.
I've been the director of photography on full studio productions at FuturHealth and on live-action explainer shoots going back years. Lighting setups, camera packages, lens choices, blocking, directing on-camera talent. Being both the DP and the editor means I shoot knowing exactly what the edit needs — no wasted setups, no missing coverage, no "we'll fix it in post." It's the same instinct that makes the AI pipeline work: I know what a finished ad requires before a single frame exists.
Sean Duran Studios was a full-service production company out of a 1,600 square foot warehouse in Southern California. Copywriters, editors, animators, project managers, interns. We wrote, storyboarded, shot, animated and delivered explainer videos and commercials for enterprise clients — and I was the one who had to make the numbers work. Hiring, payroll, pitching, client management, and still shooting and cutting the hard ones myself.
I'm not an editor who read about AI. I write the specs, build the pipelines with Cursor, debug the ffmpeg, and ship the systems my team runs on every day.
Script to finished ad, automated. Generates the talking head, transcribes with Whisper, cuts captions, places b-roll, scores it, appends the CTA card, and exports every aspect ratio. Took the team from five ads a week to fifty.
Pulls Meta and Northbeam performance data, cross-references every ad against the production tracker, and tells the team which creative is actually working instead of which creative they liked making.
Answers the only question that matters on Monday morning: what should we make next? Surfaces untested angles, scaling winners, and competitor activity so nobody's guessing.
The pipeline, turned into a product. Upload a brief, get a finished ad back. Multi-stage worker queue, its own frontend, built solo as a standalone SaaS.
Every job has been some version of the same thing: figure out how to make more good work, faster, without it getting worse.
Games, hardware, apps, videos. Most of it ships. Some of it even makes money.
I'm looking for the right role — senior editor, cinematographer, creative director, or the person who builds your AI production system. If any of that sounds like what you need, I'd like to talk.